You want to balance the ball on the moving platform so that it rolls to the exit goal. This level can be frustrating because of the game's physics. Here is a video guide of all 25 Easy levels, courtesy of kishnabe: This trophy will complete once all 25 levels are completed. You must complete all levels on the first page, which are the levels numbered 1-25. Move the bridge to create a platform to the other side. Move the bot through the doorway under the exit goal and up the stairs. Move the bot to the other side of the bridge. Move the bridge back to its starting position, next to the grassy platform. Move the bot to this platform under the bridge. Move the bridge so that the bottom lines up with the opposite end of the doorway. Navigate the bot down the stairs and through the doorway in the wall. Move the bridge to create a path from the bot to the stairs. Level 4 is completed by moving the center object so that the player bot can use it to follow the path to the exit goal. You should then have a clear path to go from top island, to top middle island, to bottom middle island, to the exit goal island. When the red bot steps on the left single moving platform, move the red bot to the left island. Move the double moving platform back so that the red bot is back on the top middle island. Step on the left single moving platform, cross the middle island, and move the top single moving platform, step on it and move to the top island. Move the double moving platform over so that the red bot steps on it, then move the platform back. Move the player bot right next to the red bot to get electrocuted. This is also your first opportunity to get Live Wire. In this level, you need to move the red bot away from the player bot. You only need to go down one elevator then you can walk to the exit goal. Walk across to the tower to the right of the entrance Go up the tower to the left of the entrance using the elevators. Each corner of the castle has elevators which you will use to continue toward the exit goal. Get on the next elevator and go all the way down. This will give you a path to walk to the next elevator.īring the elevator down, to the next platform, and move to the next elevator. You will need to bring the elevator to the left down to meet the one you are on. Walk across to the elevator on the opposite side and get on.īring the elevator all the way down. Go to the next elevator, get on, and go all the way up. Pull the next elevator down, get on, and go all the way up to the next platform. Go up the elevator next to you at the start to reach the next platform. Here are the steps for completing this level: I found this one a bit tricky as there is a transfer that isn’t exactly obvious. This level is a single tower with a number of different elevators. Once you get the bot to the top of the tower, you are able to get around it and reach the exit goal. The red bot only turns right so when you block the red bot, it forces it to turn and continue moving up the tower. In this level, you simply need to move the player bot directly next to the red bot any time it starts turning. Please refer to No turning back for a video guide. Follow the instructions to the exit goal. The first level is named Crash Landing and serves as a mini-tutorial. You can create a very basic level and play it to earn this.Įarn all other trophies to get the Platinum. This is on the final page of the level selection. See Halfway home for a video containing solutions for all 25 Medium levels. You have two opportunities to get the Live Wire trophy in the Easy levels, so walk close to an electric NPC on either level 17 or 25.Ĭomplete all 25 levels on the second page, labeled Medium Levels. See No turning back for a video containing solutions for all 25 Easy levels. The Vita version sufferers from frame rate issues at times, which can add a bit of challenge to a few levels.Ĭomplete all 25 levels on the first page, labeled Easy Levels. There is one miscellaneous trophy for getting electrocuted by an electric NPC and a trophy for creating a level. The majority of the trophies are for completing levels. You will not need to complete the Hard or Tricky levels, only the Easy and Medium ones. The trophy list only accounts for half of the total available levels. Sometimes your bot will fall off the level because of some strange physics used on the player bot. Mekorama suffers from what I call “drunk robot” physics. Your job is to get to the goal while manipulating parts of the level in order to traverse. Mekorama is a puzzle game that has been ported from mobile systems. Do cheat codes disable trophies?: No cheats available.Do trophies stack?: Yes, 6 - both PS4 and Vita have separate NA, EU, AS lists.Approximate amount of time to Platinum: 2-3 hours.Shout out to Ashbo for the absolute scenes!
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